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Game-Based Learning: Electronic Resources
January 2023
Home
Air University Research
Books and Documents
Journals and Articles
Databases
Websites
Electronic Resources
Games
Electronic Resources
2021 International Serious Games Symposium (ISGS)
.
International Serious Games Symposium 2021.
Games: Agency as Art
by C. Thi Nguyen.
Mind 2021.
Zeus – a Tool for Generating Rule-Based Serious Games with Gamification Techniques
by Humberto Marín-Vega and others.
IET software
14, no. 2:88-97 April 2020.
2020 International Serious Games Symposium (ISGS)
.
International Serious Games Symposium 2020.
Battlespace Next(TM): Developing a Serious Game to Explore Multi-Domain Operations
by Nathaniel Flack and others.
International Journal of Serious Games
7, no. 2:49-70 2020.
The Gamification Framework of Military Flight Simulator for Effective Learning and Training Environment
by Daeho Noh.
University of Central Florida 2020. 149 p.
A Review of Immersive Virtual Reality Serious Games to Enhance Learning and Training
by David Checa and Andres Bustillo.
Multimedia Tools and Applications
79, no. 9-10:5501-5527 December 2019.
The Gamification of Learning: A Meta-Analysis
by Michael Sailer and Lisa Homner.
Educational Psychology Review
32, no. 1:77-112 August 2019.
Implementation of Virtual Reality in Serious Gaming - War Simulation
by S. Ramachandran, s. Rabiyathul basariya.
International Journal of Recent Technology and Engineering
8, no. 2S5:245-248 July 2019.
Gamification Approaches to the Early Stage of Innovation
by Rui Patrício and others.
Creativity and Innovation Management
27, no.4:499-511 December 2018.
Assessment of Teams in a Digital Game Environment
by Igor Mayer.
Simulation & Gaming
49, no. 6:602-619 2018.
Modeling Economic Interdependence in Deterrence Using a Serious Game
by Laura Epifanovskaya and others.
Journal on Policy and Complex Systems
4, no. 2:137-152 2018.
Serious Games in Military Applications
by Andreja Samčović.
Vojnotehnički Glasnik
66, no.3:597-613 2018.
An Empirical Evaluation of Transfer-of-Training of Two Flight Simulation Games
by Hans J. E. Korteling and others.
Simulation & Gaming
48, no. 1:8-35 February 2017.
More than Just a Game: Ethical Issues in Gamification
by Tae Wan Kim and Kevin Werbach.
Ethics and Information Technology
18, no. 2:157-173 June 2016.
A Serious Game for Massive Training and Assessment of French Soldiers Involved in Forward Combat Casualty Care (3D-SC1): Development and Deployment
by Pierre Pasquier and others.
JMIR Serious Games
4, no. 1 May 2016.
A Cost-Effective Interactive 3D Virtual Reality System Applied to Military Live Firing Training
by Kaushal Kumar Bhagat and others.
Virtual Reality: The Journal of the Virtual Reality Society
20, no. 2:127-140 April 2016.
Benefits, Barriers and Guideline Recommendations for the Implementation of Serious Games in Education for Stakeholders and Policymakers
by Emmanuel Tsekleves and others.
British Journal of Educational Technology
47, no. 1:164-183 January 2016.
Gamification of Creativity: Exploring the Usefulness of Serious Games for Ideation
by Marine Agogué and others.
Creativity and Innovation Management
24, no. 3:415-429 September 2015.
Modeling Costly Learning and Counter-Learning in a Defender-Attacker Game with Private Defender Information
by Jie Xu and Jun Zhuang.
Annals of Operations Research
236, no. 1:271-289 September 2014.
An Overview of Serious Games
by Fedwa Laamarti and others.
International Journal of Computer Games Technology
2014:1-15 2014.
The Research and Evaluation of Serious Games: Toward a Comprehensive Methodology
by Igor Mayer and others.
British Journal of Educational Technology
45, no. 3:502-527 2014.
Dynamical Model for Gamification of Learning (DMGL)
by Jung Tae Kim and Won-hyung Lee.
Multimedia Tools and Applications
74, no. 19:8483-8493 August 2013.
Factors at Play in Tertiary Curriculum Gamification
by Penny de Byl.
International Journal of Game-Based Learning
3, no. 2:1-21 April 2013.
Adaptive Virtual Environments for Neuropsychological Assessment in Serious Games
by T.D. Parsons and James L. Reinebold.
IEEE Transactions on Consumer Electronics
58, no. 2:197-204 May 2012.
Serious Games, Debriefing, and Simulation/Gaming as a Discipline
by David Crookall.
Simulation & Gaming
41, no. 6:898-920 December 2010.
The Long History of Gaming in Military Training
by Roger Smith.
Simulation & Gaming
41, no. 1:6-19 February 2010.
The Use of Scenarios and Gaming in Crisis Management Planning and Training
by Warren E. Walker.
RAND 1995. 18 p.
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