Medical applications Virtual assistance Information Integration Immersion and Retention Interactivity Problem solving |
Virtual classrooms Distance learning Serious gaming and simulations Mechanical training Flight simulators Invention |
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Please see any Library staff member for tours, assistance, questions, or to checkout Innovation Lab equipment.
To reserve the AU Library Innovation Lab for groups or use outside of regular business hours, please call the AU Library at 334-953-2888.
The Innovation Lab at Air University Library has Virtual Reality (VR) and Augmented Reality (AR) hardware and applications available
Microsoft HoloLens
Oculus
Steam
Windows Mixed Reality
HTC VIVE Pro
Samsung Odyssey
Unity
MSI Gaming Laptops
ASUS Predator Gaming Laptops
Open Broadcaster Software
DoD Maker Communities
MakerBot
MeshLab
Meshroom
Simplify3D
TinkerCad
Unity
Sketchup
Visual Studio
CUDA capable GPUs
Empathy
Autism: The Party: A Virtual Experience of Autism
Autism: Autism TMI video
Autism: Autism Virtual Reality
Autism: The Autism Simulator
Autism: Max, An Autistic Journey $5.69 PCVR (Vive)
Autism: Play an Aspie Life free PCVR (Vive)
De-biasing: DebiasVR (evidence-based testing and inclusion behavior training)
De-Biasing - cultural: Becoming Homeless: A Human Experience - video research presentation
De-Biasing - cultural: I Am A Man Experience the African- American Civil Rights Movement
De-Biasing - cultural: Travelling while Black, trailer,
De-Biasing - LGBTQ: Out of Exile: Description
De-Biasing - cultural: Project Empathy
De-biasing - cultural: Pure Equality: VR Diversity and Inclusion Training
De-biasing - Homeless: Becoming Homeless: A Human Experience
De-biasing - refugees: UNVR Syrian refugee crisis
De-biasing: Vectre’s Perspectives, article
Empathy: SIMA
Environmental: Coral Compus: Fighting Climate Change
Environmental: The Crystal Reef
Environmental: The Stanford Ocean Acidification Experiment
Elderly: We are Alfred - Embodied Labs (learning empathy for the elderly)
Elderly: A walk through dementia:
Elderly: Embodied Labs
Elderly: 3-Fold Games “Before I Forget”
Elderly: Dementia Free. Rift
Empathy: Stanford Virtual Human Interaction Lab - empathy programs
Empathy: After Life - “tragic death of a loved one - family struggles to mend their frayed bonds”
Empathy: How to create empathy in VR by Jeremy Bailenson
Empathy - Podcast: Voice of VR #695,
Empathy: Axon Policing and empathy, metal health
Palliative Care: Embodied Labs
Sexual Harassment: Regatta VR, article
Social Studies: The Enemy
Social Work: Social Workers Learn About Child Abuse Through A Child’s Eyes - article
Mental Health: New virtual reality training tech takes cops directly...the mentally distressed
Video: Why practicing empathy is important and how VR can help
360 Videos
Art: Reuben Margolin - Waves Available via VR app Quill Theater (free)
Conservation: “As it is“ the Grand Canyon
Cosmology: The day the Asteroid Struck
Documentary: The Sun Ladies - “The Sun Ladies VR takes the viewer on an intimate journey to the lives of a group of Yazidi women fighting ISIS in Iraq” Available via VR app Quill Theater (free)
Documentary: The wings of Mosul Available via VR app Quill Theater (free)
Empathy: Homeless: A Los Angeles story Available via VR app Quill Theater (free)
Space/Climate: The overview effect Available via VR app Quill Theater (free)
Tourism: Cave paintings in Spain. Available via VR app Quill Theater (free)
Teaching synchronously online with VR
Social VR: Altspace VR - video, example (Vive, WMR, Rift, GO, Quest, Gear)
Social VR: Engage (Vive, Rift, Quest sideload) FAQs, e.g. class, - Best program, best features
Social VR: High Fidelity (Vive, Rift, WMR, Gear)
Social VR: Mindshow or on Stream
Social VR: Oculus Rooms
Social VR: rumii is an online platform for educators nd businesses (20 users for free)
Social VR: Sansar is the creator beta version of Second Life for VR
Social VR: Somnium Space
Social VR: VirBELA (look at the video on the site)
Social VR: vTime (4 users pr space)
Social VR: VRChat (Vive, Rift) or download on Stream
Social VR: VREDDO classroom in VR video,
Videos about XR
Aircraft Maintenance: Using the Hololens
Sense of presence - What is virtual reality
Peter Ruben explains the difference between VR and AR
A.I. Solve medical training (Oculus)
Patient simulation - Immersive Education (HTC Vive)
Augmented Reality
Virtual objects superimposed on real-life environments
An Air University Library faculty member interacts with an augmented reality application using the Microsoft HoloLens. Augmented reality allows 3D objects and virtual images to overlay real-life objects and environments. The HoloLens maps the user's working area, identifying room dimensions and accounting for any nearby objects such as tables and chairs. The HoloLens also tracks the user's gaze, and recognizes voice and hand gestures as input and commands.
(AU Library photo)
Robert Arnold, the grandson of Air Force pioneer Gen. Henry “Hap” Arnold, looks on as an Air University Library faculty member demonstrates the augmented reality capabilities at the library. The plaque features a letter written by General Arnold in 1947 and a video of the General appears when used in conjunction with AR software. A user can tap any object on the screen to bring up more information on General Arnold.
(U.S. Air Force photo by Cassandra Cornwell)
Virtual Reality
Fully immersive virtual environments
An international officer performs low altitude maneuvers on a flight simulator in the Innovation Lab at AU Library. Virtual reality permits users to repeatedly work various scenarios without time constraints or the physical and financial costs associated with real-life operations.
(U.S. Air Force photo by Airman 1st Class Samuel Contreras)
A visitor samples a virtual reality program in the AU Library. Immersive virtual environments can be powerful, dynamic tools for education and training. Virtual reality permits highly visual, hands-on, and interactive experiences which can boost knowledge retention and engagement. Virtual classrooms allow distance learners share the same spaces and experiences as their resident peers.
(U.S. Air Force photo by Airman 1st Class Samuel Contreras)
AU Library's virtual reality classroom has the capacity to host over a dozen simultaneous VR sessions. Used for classwork, research, team-building, training, distance learning, or simply a morale day, the Library's collaboration spaces are available to anyone with a valid AU library account. To reserve this room or another library space, click here or call 953-2888.
The following links come from: “Explorations: XR for the Georgian College Library”, by Rob Theriault MET, BHSc., CCP(f), Immersive Technology Lead, Georgian College.